![]() and Metro Exodus is the first AAA to accomplish similar results as those games in it's rendering pipeline. Quake RTX and Minecraft RTX are the ones fully raytraced in every possible way like a CGI movie. Blending other techniques less demanding with raytracing for hybrid results still relying in lots of baked and rasterized solutions. Games in which uses raytracing for selected departments. ![]() Your examples were the "infancy" OP talks about. You keep calling me kid but you are the one being immature. Not enough money talk to your parent to buy it kid :) Mate, I had to share the video with you, which it looks like you didn't watch, because you fail to grasp what raytracing provides not only in fidelity of the rendering, but for developers as well and the way games are made. ![]() You just look from Youtube video, just try it on your PC and everything game have RT compared. Originally posted by V I D A L:I think what you mean to say was: "Oh thanks for the video. ![]()
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